
Mystery plays, sometimes also called miracle plays (though these tended to focus more on the lives of saints), are among the earliest formally developed plays in medieval Europe. Medieval mystery plays focused on the representation of Bible stories in churches as tableaux with accompanying antiphonal song. They developed from the tenth to the sixteenth centuries, reaching the height of their popularity in the fifteenth century before being rendered obsolete by the rise of professional theater.
The Catholic church eyed mystery plays warily. Until the beginning of the thirteenth century, they were performed by priests and monks, but Pope Innocent III was threatened by their popularity and forbade any priest or monk from further acting. This decision by the Catholic Church made a lasting imprint on the history of the Western theater, as drama, which up until this time had been a mode of expression almost entirely used for religious purposes now fell into the hands of those outside the church.
Historical originsMystery plays originated as simple tropes, verbal embellishments of liturgical texts, and slowly became more elaborate. As these liturgical dramas increased in popularity, vernacular forms emerged, as traveling companies of actors and theatrical productions organized by local communities became more common in the later Middle Ages. They often interrupted religious festivals, in an attempt to vividly show what the service was intended to commemorate. For example, the Virgin Mary usually was represented with by a girl with a child in her arms.[1]
The Quem QuĊritis is the best known early form of the dramas, a dramatized liturgical dialogue between the angel at the tomb of Christ and the women who are seeking his body. These primitive forms were later elaborated with dialogue and dramatic action. Eventually, the dramas moved from inside the church to outdoor settings—the churchyard and the public marketplace. These early performances were given in Latin, and were preceded by a vernacular prologue spoken by a herald who gave a synopsis of the events. The actors were priests or monks. The performances were stark, characterized by strict simplicity and earnest devotion.[1]
In 1210, suspicious of their growing popularity, Pope Innocent III forbade clergy to act in public, thus the organization of the dramas was taken over by town guilds, after which several changes followed.[2] Vernacular performances quickly usurped Latin, and great pains were taken to attract the viewing public. Non-Biblical passages were added along with comic scenes. Acting and characterization became more elaborate.
These vernacular religious performances were, in some of the larger cities in England such as York, performed and produced by guilds, with each guild taking responsibility for a particular piece of scriptural history. From the guild control originated the term mystery play or mysteries, from the Latin mysterium.
The mystery play developed, in some places, into a series of plays dealing with all the major events in the Christian calendar, from the Creation to the Day of Judgment. By the end of the fifteenth century, the practice of acting these plays in cycles on festival days was established in several parts of Europe. Sometimes, each play was performed on a decorated cart called a pageant that moved about the city to allow different crowds to watch each play. The entire cycle could take up to twenty hours to perform and could be spread over a number of days. Taken as a whole, these are referred to as Corpus Christi cycles.
The plays were performed by a combination of professionals and amateurs and were written in highly elaborate stanza forms; they were often marked by the extravagance of the sets and "special effects," but could also be stark and intimate. The variety of theatrical and poetic styles, even in a single cycle of plays, could be remarkable.
Mystery plays are now typically distinguished from Miracle plays, which specifically re-enacted episodes from the lives of the saints rather than from the Bible; however, it is also to be noted that both of these terms are more commonly used by modern scholars than they were by medieval people, who used a wide variety of terminology to refer to their dramatic performances.Mystery plays typically revolve around either the Old Testament, the New Testament, and the stories of saints. Unlike the farces or comedies of the time, they were viewed by audiences as nonfictional, historical tales. The plays began rather short, but grew in length over time. They were performed not by professionals, but by dramatic associations formed in all large towns for the express purpose of performing mystery plays.[4]
The stage from a modern mystery play.The scenes of a mystery play are not derived from one another—each scene is linked only by facilitating the ideas of eternal salvation. The plays could use as few as one or as many as five hundred characters, not counting the chorus. They typically ran over several days. Places were represented somewhat symbolically by vast scenery, rather than truly represented. For example, a forest could be presented by two or three trees. And although the action could change places, the scenery remained constant. There were no curtains or scene changes. Thus, audiences could see two or three sets of action going on at once, on different parts of the stage. The costumes, however, were often more beautiful than accurate, and actors paid for them personally.[4]
The shape of the stage remains a matter or some controversy. Some argue that performances took place on a circular stage, while others hold that a variety of shapes were used—round, square, horseshoe, and so on. It is known for certain, however, that at least some plays were performed on round stages.
Characters could be famous saints and martyrs, pagans and devils, or even ordinary people, such as tradesmen, soldiers, peasants, wives, and even sots. Mystery plays were famous for being heavily religious, yet also exceptionally down to earth, and even comic.[4]
Passion plays are specific types of mystery plays, revolving around the story of Jesus Christ's crucifixion and resurrection. They were exceptionally popular in the fifteenth century, as they continue to be today, because of their fabulous pageantry, props, scenery, and spectacle. It was not uncommon for producers of passions to earn more than the writers or actors, mainly because producers provided the "special effects" of the time.[4]
Famous writers of mystery plays include Andreas Gryphius, Hugo von Hoffmansthal, and Calderon
Modern revivalsThe Mystery Plays were revived in both York and Chester in 1951, as part of the Festival of Britain. The Lichfield Mysteries were revived in 1994. More recently, the N-Town cycle of touring plays have been revived as the Lincoln mystery plays. In 2004, two mystery plays—one focusing on the Creation and the other on the Passion—were performed at Canterbury Cathedral, with actor Edward Woodward in the role of the God. The performances commissioned a cast of over 100 local people and were produced by Kevin Wood.[7]
Mel Gibson's 2004 film, The Passion of the Christ, could be argued to be a modern adaptation of a mystery play.
A Morality play is a type of dramatic allegory, performed in a theater, in which the protagonist is met by personifications of various moral attributes who try to prompt him to choose a godly life over one of evil. The protagonist him or herself is also, quite often, a personification of the entire human species, as is the case with characters such as Everyman and Mankind. The stories usually follow a path where the protagonist is tempted to sin by the antagonists and only through God does the protagonist find peace, salvation, or hope. The plays were most popular in Europe during the fifteenth and sixteenth centuries. Having grown out of the religiously based mystery plays and miracle plays of the Middle Ages, they represented a shift towards a more secular base for European theater.
Morality plays survived the disenchantment of the church and the wrath of the Reformation, maintaining their popularity to near the end of the sixteenth century, when the the public's interest turned in other directions. They are a representation of humankind's fascination with art and creativity and the desire to use those gifts to bring about positive ends.
The morality play has its roots in the miracle and mystery plays of the eleventh century.[1] Miracle plays were dramas that revolved around the lives of Saints or the Virgin Mary. Mystery plays revolved around stories from the Bible and were also known as Pageants or as Corpus Christi plays. Mystery plays were performed across Europe during the thirteenth to sixteenth centuries. Miracle plays were performed even earlier, often as a church service (until the thirteenth century, when they were separated from church services and could instead be seen performed at public festivals).[2] However, most miracle plays were lost in the zeal of the Reformation, when the scripts were burned and destroyed.
Morality plays rose from this tradition, and represent a transition between such religion-based plays to secular, professional theater. The earliest surviving example in English is the long Castle of Perseverance (c. 1420), and the best-known is Everyman (c.1510). By the dawn of the fifteenth century, morality plays were common throughout medieval Europe as didactic plays intended to teach good morals to their audience.
Morality plays were originally quite serious in tone and style, due to their roots in religious drama.[1] As time wore on and the plays became more secularized, they began to incorporate elements from popular farce. This process was encouraged by the representation of the Devil and his servant, the Vice, as mischievous trouble-makers. The Devil and the Vice soon became figures of amusement rather than moral edification. In addition, the Church noticed that the actors would often improvise humorous segments and scenes to increase the play's hilarity to the crowd. By roughly 1500, the Church no longer officially sanctioned the mystery, miracle, or morality plays.[1]
By the sixteenth century, these plays started to deal with secular topics, as medieval theater started to make the changes that would eventually develop it into Renaissance theater. As time moved, morality plays more frequently dealt with secular topics, including forms of knowledge (in Nature and The Nature of the Four Elements) questions of good government (Magnificence by John Skelton and Respublica by Nicholas Udall), education (Wit and Science by John Redford, and the two other "wit" plays that followed, The Marriage of Wit and Science and Wit and Wisdom), and sectarian controversies, chiefly in the plays of John Bale.
Morality plays survived, however, even through the Reformation in the sixteenth century, and only gradually died out as tastes changed towards the beginning of the seventeenth century. Throughout his career, which continued until the early seventeenth century, Shakespeare made references to morality characters and tropes, confirming that the form was still alive for his audiences, at least in memory, if not in practice.
A morality play is essentially an allegory, told through drama.[1] It shares the feature of allegorical prose and verse narratives. That is, it is written to be understood on more than one level. Its main purpose is two-fold, and the characters are personified abstractions with label names (aptronyms).
Most morality plays have a protagonist who represents either humanity as a whole (Everyman) or an entire social class (as in Magnificence). Antagonists and supporting characters are not individuals, per se, but rather personifications of abstract virtues or vices, especially the seven deadly sins. Most often, morality plays were an externalized dramatization of a psychological or spiritual struggle: "The battle between the forces of good and evil in the human soul."[1] Some morality plays attack sins like greed while some focused on more timely concerns, like trends in education, social injustice, politics, and ecclesiastics.[2] However, these more secular centered plays did not become prominent until near the sixteenth century. Morality plays are typically classified by their subject matter.
Morality plays were typically written in the vernacular, so as to be more accessible to the common people who watched them. Most can be performed in under ninety minutes. In fact, morality plays are very similar to another form of theater common in the same time, called "moral interludes."[1] There is no clear dividing line between moral interludes and a morality play, and many works are classified under both headings. These works include The Pride of Life, The Castell of Perseverance, Wisdom, Mankind, Like Will to Like, and many others. Moral interludes were typically 1000 lines long and written in a very rough verse. These were often written to be entertainment at courts, in noble houses, at colleges and University, and at the Inns of Court.[1]
Similar to medieval and Tudor period dramatic works performed in about the same period, morality plays were structured simply, so that they could be performed in almost any open public space, without scenery, and with a minimum of props. Locations were introduced through the dialogue between characters, and after that, were left to the imagination of the audience. As with other types of drama of the period, the stage was typically on the same level with the audience, rather than on a raised platform like modern stages. Being on the same level gave the audience a tighter connection to the actors, the character and the story being presented.
Early morality plays, in particular, were quite crude and the writing was often uneven, the author almost always unknown.[1] While the format of the later morality plans continue to follow the formula of a protagonist (nearly always Christian) who, confronted by personified Sin of all magnitude (the seven deadly sins, the world, the flesh, the Devil, Vice, and so on), turns to his one and only hope: God, with whose help, he triumphs over evil and learns a valuable lesson. However, as time went on, the plays became better written and the characters showed increasing signs of sophistication and psychology.
Representative morality plays A scene from a contemporary revival of Everyman.EverymanThe morality play Everyman is generally considered to be a translation of the fifteenth century Dutch morality play, Elckerlijc, written by Peter van Diest, and first printed in 1495. In the English version of the drama, after a discussion with Satan about the cause of human sin, God sends Death to a person named Everyman, in order to explain that sinning is acting against God's wishes. Everyman attempts to bribe Death into giving him more time. Death, of course, is not tempted by this bribe, but concedes that Everyman may find a companion for the journey—someone to speak of Everyman's good attributes.
At this point, a man named Fellowship happens along and states he will do anything to help the sad Everyman. Upon hearing Everyman's request, however, Fellowship refuses, offering to play instead. All of Everyman's friends, Kindred, Cousin, Goods, and Knowledge, refuse as well. Good-Deeds is too weak as Everyman loved her too little, so Everyman goes to see Confession—which gives Everyman penance and, further, gives Good-Deeds strength. She then agrees to go with Everyman.
Good-Deeds and Knowledge tell Everyman he must also call forward Discretion, Strength, Five-Wits and Beauty. They all agree to go with him after he goes to a priest to take sacrament. Again, when Everyman tells them where his journey ends, all but Good-Deeds forsake him. A messenger then comes and tells the audience that without good deeds, every man would be punished eternally, making the moral of the story quite plain.[3]
Another well-known version of the play is Jedermann by the Austrian playwright Hugo von Hofmannsthal, which has been performed annually at the Salzburg Festival since 1920.[3]
The Castell of PerseveranceThe Castell of Perseverance comes in at roughly 3649 lines, quite long for a morality play, an exhaustive compendium of common morality features. There is the battle between vice and virtue, the mixing of allegorical and diabolical figures, and the enactment of Death and Judgment.[4] It is one of the oldest and one of the best known of all morality plays and is highly significant in the history of English theater.
The plot of the drama begins with humankind's enemies: The World, The Devil, and the Flesh, declaring the nature and scope of their power. With this background, a character called Mankind appears, Good and Bad Angels on either side. Mankind is a new-born child about to begin his progress through "the ages of man."[4] His first sin is committed by becoming a servant of the World, who sends him to Avarice and the other Deadly Sins. When Penance pierces him with a lance, he confesses to Shrift; he then receives absolution and enters the Castle of Perseverance. Mankind's enemies, however, summon the Sins to a siege of the castle. The Virtues succeed in opposing and repelling six of the Sins, but Avarice succeeds in enticing the aging Mankind back to worldly goods. Then, the coming of Death causes Mankind to repent. Mankind realizes that all of his worldly possessions will go on to an heir. He dies calling on God for mercy.
The Soul approaches the body and cries again for mercy, until he is carried off to Hell by the Bad Angel. Then, the Four Daughters debate Mankind's case—after which, God rescues him.[4] The allegory, again, is clear in this tale, as Sin and worldly temptations lead one to hell.
Modern performances A modern performance of a morality play, performed in a church.Morality plays can still be seen in modern culture, and are again popular in churches. Some churches emphasize the horrific aspects of the plays—Devils and demons and Vice—in a kind of haunted house aimed at teaching values. In fact, one Halloween in Denver, one of these morality plays posed as a regular haunted house ride. Expecting regular heart-pounding shocks and ghoulish Halloween fun, comers to the "haunted house" instead got a church-run "Hell House Outreach," a morality-laden tour of adultery, abortion, homosexuality, and date rape.[5]
The morality play has also entered common vernacular as an analogy for any kind of good versus evil situation. For example, topics as broad as environmental responsibility, modern films such as Babel and Gone, Baby, Gone, as well as game theory have all been compared to morality plays.
Modern morality drama has also become more politically correct. Browne Walter's drama Everywoman is an example of an update Everyman, and though it was written in 1908, is an example of a morality tale for more modern audiences. There is little doubt that morality tales greatly influenced modern fiction and drama; that influence can still be seen today, ingrained in European and American culture.
What do you know about Mystery and Morality plays
The Catholic church eyed mystery plays warily. Until the beginning of the thirteenth century, they were performed by priests and monks, but Pope Innocent III was threatened by their popularity and forbade any priest or monk from further acting. This decision by the Catholic Church made a lasting imprint on the history of the Western theater, as drama, which up until this time had been a mode of expression almost entirely used for religious purposes now fell into the hands of those outside the church.
Historical originsMystery plays originated as simple tropes, verbal embellishments of liturgical texts, and slowly became more elaborate. As these liturgical dramas increased in popularity, vernacular forms emerged, as traveling companies of actors and theatrical productions organized by local communities became more common in the later Middle Ages. They often interrupted religious festivals, in an attempt to vividly show what the service was intended to commemorate. For example, the Virgin Mary usually was represented with by a girl with a child in her arms.[1]
The Quem QuĊritis is the best known early form of the dramas, a dramatized liturgical dialogue between the angel at the tomb of Christ and the women who are seeking his body. These primitive forms were later elaborated with dialogue and dramatic action. Eventually, the dramas moved from inside the church to outdoor settings—the churchyard and the public marketplace. These early performances were given in Latin, and were preceded by a vernacular prologue spoken by a herald who gave a synopsis of the events. The actors were priests or monks. The performances were stark, characterized by strict simplicity and earnest devotion.[1]
In 1210, suspicious of their growing popularity, Pope Innocent III forbade clergy to act in public, thus the organization of the dramas was taken over by town guilds, after which several changes followed.[2] Vernacular performances quickly usurped Latin, and great pains were taken to attract the viewing public. Non-Biblical passages were added along with comic scenes. Acting and characterization became more elaborate.
These vernacular religious performances were, in some of the larger cities in England such as York, performed and produced by guilds, with each guild taking responsibility for a particular piece of scriptural history. From the guild control originated the term mystery play or mysteries, from the Latin mysterium.
The mystery play developed, in some places, into a series of plays dealing with all the major events in the Christian calendar, from the Creation to the Day of Judgment. By the end of the fifteenth century, the practice of acting these plays in cycles on festival days was established in several parts of Europe. Sometimes, each play was performed on a decorated cart called a pageant that moved about the city to allow different crowds to watch each play. The entire cycle could take up to twenty hours to perform and could be spread over a number of days. Taken as a whole, these are referred to as Corpus Christi cycles.
The plays were performed by a combination of professionals and amateurs and were written in highly elaborate stanza forms; they were often marked by the extravagance of the sets and "special effects," but could also be stark and intimate. The variety of theatrical and poetic styles, even in a single cycle of plays, could be remarkable.
Mystery plays are now typically distinguished from Miracle plays, which specifically re-enacted episodes from the lives of the saints rather than from the Bible; however, it is also to be noted that both of these terms are more commonly used by modern scholars than they were by medieval people, who used a wide variety of terminology to refer to their dramatic performances.Mystery plays typically revolve around either the Old Testament, the New Testament, and the stories of saints. Unlike the farces or comedies of the time, they were viewed by audiences as nonfictional, historical tales. The plays began rather short, but grew in length over time. They were performed not by professionals, but by dramatic associations formed in all large towns for the express purpose of performing mystery plays.[4]
The stage from a modern mystery play.The scenes of a mystery play are not derived from one another—each scene is linked only by facilitating the ideas of eternal salvation. The plays could use as few as one or as many as five hundred characters, not counting the chorus. They typically ran over several days. Places were represented somewhat symbolically by vast scenery, rather than truly represented. For example, a forest could be presented by two or three trees. And although the action could change places, the scenery remained constant. There were no curtains or scene changes. Thus, audiences could see two or three sets of action going on at once, on different parts of the stage. The costumes, however, were often more beautiful than accurate, and actors paid for them personally.[4]
The shape of the stage remains a matter or some controversy. Some argue that performances took place on a circular stage, while others hold that a variety of shapes were used—round, square, horseshoe, and so on. It is known for certain, however, that at least some plays were performed on round stages.
Characters could be famous saints and martyrs, pagans and devils, or even ordinary people, such as tradesmen, soldiers, peasants, wives, and even sots. Mystery plays were famous for being heavily religious, yet also exceptionally down to earth, and even comic.[4]
Passion plays are specific types of mystery plays, revolving around the story of Jesus Christ's crucifixion and resurrection. They were exceptionally popular in the fifteenth century, as they continue to be today, because of their fabulous pageantry, props, scenery, and spectacle. It was not uncommon for producers of passions to earn more than the writers or actors, mainly because producers provided the "special effects" of the time.[4]
Famous writers of mystery plays include Andreas Gryphius, Hugo von Hoffmansthal, and Calderon
Modern revivalsThe Mystery Plays were revived in both York and Chester in 1951, as part of the Festival of Britain. The Lichfield Mysteries were revived in 1994. More recently, the N-Town cycle of touring plays have been revived as the Lincoln mystery plays. In 2004, two mystery plays—one focusing on the Creation and the other on the Passion—were performed at Canterbury Cathedral, with actor Edward Woodward in the role of the God. The performances commissioned a cast of over 100 local people and were produced by Kevin Wood.[7]
Mel Gibson's 2004 film, The Passion of the Christ, could be argued to be a modern adaptation of a mystery play.
A Morality play is a type of dramatic allegory, performed in a theater, in which the protagonist is met by personifications of various moral attributes who try to prompt him to choose a godly life over one of evil. The protagonist him or herself is also, quite often, a personification of the entire human species, as is the case with characters such as Everyman and Mankind. The stories usually follow a path where the protagonist is tempted to sin by the antagonists and only through God does the protagonist find peace, salvation, or hope. The plays were most popular in Europe during the fifteenth and sixteenth centuries. Having grown out of the religiously based mystery plays and miracle plays of the Middle Ages, they represented a shift towards a more secular base for European theater.
Morality plays survived the disenchantment of the church and the wrath of the Reformation, maintaining their popularity to near the end of the sixteenth century, when the the public's interest turned in other directions. They are a representation of humankind's fascination with art and creativity and the desire to use those gifts to bring about positive ends.
The morality play has its roots in the miracle and mystery plays of the eleventh century.[1] Miracle plays were dramas that revolved around the lives of Saints or the Virgin Mary. Mystery plays revolved around stories from the Bible and were also known as Pageants or as Corpus Christi plays. Mystery plays were performed across Europe during the thirteenth to sixteenth centuries. Miracle plays were performed even earlier, often as a church service (until the thirteenth century, when they were separated from church services and could instead be seen performed at public festivals).[2] However, most miracle plays were lost in the zeal of the Reformation, when the scripts were burned and destroyed.
Morality plays rose from this tradition, and represent a transition between such religion-based plays to secular, professional theater. The earliest surviving example in English is the long Castle of Perseverance (c. 1420), and the best-known is Everyman (c.1510). By the dawn of the fifteenth century, morality plays were common throughout medieval Europe as didactic plays intended to teach good morals to their audience.
Morality plays were originally quite serious in tone and style, due to their roots in religious drama.[1] As time wore on and the plays became more secularized, they began to incorporate elements from popular farce. This process was encouraged by the representation of the Devil and his servant, the Vice, as mischievous trouble-makers. The Devil and the Vice soon became figures of amusement rather than moral edification. In addition, the Church noticed that the actors would often improvise humorous segments and scenes to increase the play's hilarity to the crowd. By roughly 1500, the Church no longer officially sanctioned the mystery, miracle, or morality plays.[1]
By the sixteenth century, these plays started to deal with secular topics, as medieval theater started to make the changes that would eventually develop it into Renaissance theater. As time moved, morality plays more frequently dealt with secular topics, including forms of knowledge (in Nature and The Nature of the Four Elements) questions of good government (Magnificence by John Skelton and Respublica by Nicholas Udall), education (Wit and Science by John Redford, and the two other "wit" plays that followed, The Marriage of Wit and Science and Wit and Wisdom), and sectarian controversies, chiefly in the plays of John Bale.
Morality plays survived, however, even through the Reformation in the sixteenth century, and only gradually died out as tastes changed towards the beginning of the seventeenth century. Throughout his career, which continued until the early seventeenth century, Shakespeare made references to morality characters and tropes, confirming that the form was still alive for his audiences, at least in memory, if not in practice.
A morality play is essentially an allegory, told through drama.[1] It shares the feature of allegorical prose and verse narratives. That is, it is written to be understood on more than one level. Its main purpose is two-fold, and the characters are personified abstractions with label names (aptronyms).
Most morality plays have a protagonist who represents either humanity as a whole (Everyman) or an entire social class (as in Magnificence). Antagonists and supporting characters are not individuals, per se, but rather personifications of abstract virtues or vices, especially the seven deadly sins. Most often, morality plays were an externalized dramatization of a psychological or spiritual struggle: "The battle between the forces of good and evil in the human soul."[1] Some morality plays attack sins like greed while some focused on more timely concerns, like trends in education, social injustice, politics, and ecclesiastics.[2] However, these more secular centered plays did not become prominent until near the sixteenth century. Morality plays are typically classified by their subject matter.
Morality plays were typically written in the vernacular, so as to be more accessible to the common people who watched them. Most can be performed in under ninety minutes. In fact, morality plays are very similar to another form of theater common in the same time, called "moral interludes."[1] There is no clear dividing line between moral interludes and a morality play, and many works are classified under both headings. These works include The Pride of Life, The Castell of Perseverance, Wisdom, Mankind, Like Will to Like, and many others. Moral interludes were typically 1000 lines long and written in a very rough verse. These were often written to be entertainment at courts, in noble houses, at colleges and University, and at the Inns of Court.[1]
Similar to medieval and Tudor period dramatic works performed in about the same period, morality plays were structured simply, so that they could be performed in almost any open public space, without scenery, and with a minimum of props. Locations were introduced through the dialogue between characters, and after that, were left to the imagination of the audience. As with other types of drama of the period, the stage was typically on the same level with the audience, rather than on a raised platform like modern stages. Being on the same level gave the audience a tighter connection to the actors, the character and the story being presented.
Early morality plays, in particular, were quite crude and the writing was often uneven, the author almost always unknown.[1] While the format of the later morality plans continue to follow the formula of a protagonist (nearly always Christian) who, confronted by personified Sin of all magnitude (the seven deadly sins, the world, the flesh, the Devil, Vice, and so on), turns to his one and only hope: God, with whose help, he triumphs over evil and learns a valuable lesson. However, as time went on, the plays became better written and the characters showed increasing signs of sophistication and psychology.
Representative morality plays A scene from a contemporary revival of Everyman.EverymanThe morality play Everyman is generally considered to be a translation of the fifteenth century Dutch morality play, Elckerlijc, written by Peter van Diest, and first printed in 1495. In the English version of the drama, after a discussion with Satan about the cause of human sin, God sends Death to a person named Everyman, in order to explain that sinning is acting against God's wishes. Everyman attempts to bribe Death into giving him more time. Death, of course, is not tempted by this bribe, but concedes that Everyman may find a companion for the journey—someone to speak of Everyman's good attributes.
At this point, a man named Fellowship happens along and states he will do anything to help the sad Everyman. Upon hearing Everyman's request, however, Fellowship refuses, offering to play instead. All of Everyman's friends, Kindred, Cousin, Goods, and Knowledge, refuse as well. Good-Deeds is too weak as Everyman loved her too little, so Everyman goes to see Confession—which gives Everyman penance and, further, gives Good-Deeds strength. She then agrees to go with Everyman.
Good-Deeds and Knowledge tell Everyman he must also call forward Discretion, Strength, Five-Wits and Beauty. They all agree to go with him after he goes to a priest to take sacrament. Again, when Everyman tells them where his journey ends, all but Good-Deeds forsake him. A messenger then comes and tells the audience that without good deeds, every man would be punished eternally, making the moral of the story quite plain.[3]
Another well-known version of the play is Jedermann by the Austrian playwright Hugo von Hofmannsthal, which has been performed annually at the Salzburg Festival since 1920.[3]
The Castell of PerseveranceThe Castell of Perseverance comes in at roughly 3649 lines, quite long for a morality play, an exhaustive compendium of common morality features. There is the battle between vice and virtue, the mixing of allegorical and diabolical figures, and the enactment of Death and Judgment.[4] It is one of the oldest and one of the best known of all morality plays and is highly significant in the history of English theater.
The plot of the drama begins with humankind's enemies: The World, The Devil, and the Flesh, declaring the nature and scope of their power. With this background, a character called Mankind appears, Good and Bad Angels on either side. Mankind is a new-born child about to begin his progress through "the ages of man."[4] His first sin is committed by becoming a servant of the World, who sends him to Avarice and the other Deadly Sins. When Penance pierces him with a lance, he confesses to Shrift; he then receives absolution and enters the Castle of Perseverance. Mankind's enemies, however, summon the Sins to a siege of the castle. The Virtues succeed in opposing and repelling six of the Sins, but Avarice succeeds in enticing the aging Mankind back to worldly goods. Then, the coming of Death causes Mankind to repent. Mankind realizes that all of his worldly possessions will go on to an heir. He dies calling on God for mercy.
The Soul approaches the body and cries again for mercy, until he is carried off to Hell by the Bad Angel. Then, the Four Daughters debate Mankind's case—after which, God rescues him.[4] The allegory, again, is clear in this tale, as Sin and worldly temptations lead one to hell.
Modern performances A modern performance of a morality play, performed in a church.Morality plays can still be seen in modern culture, and are again popular in churches. Some churches emphasize the horrific aspects of the plays—Devils and demons and Vice—in a kind of haunted house aimed at teaching values. In fact, one Halloween in Denver, one of these morality plays posed as a regular haunted house ride. Expecting regular heart-pounding shocks and ghoulish Halloween fun, comers to the "haunted house" instead got a church-run "Hell House Outreach," a morality-laden tour of adultery, abortion, homosexuality, and date rape.[5]
The morality play has also entered common vernacular as an analogy for any kind of good versus evil situation. For example, topics as broad as environmental responsibility, modern films such as Babel and Gone, Baby, Gone, as well as game theory have all been compared to morality plays.
Modern morality drama has also become more politically correct. Browne Walter's drama Everywoman is an example of an update Everyman, and though it was written in 1908, is an example of a morality tale for more modern audiences. There is little doubt that morality tales greatly influenced modern fiction and drama; that influence can still be seen today, ingrained in European and American culture.
What do you know about Mystery and Morality plays
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